• sara.khnabil@gmail.com

AMR Pharmacy #GoodBug_BadBug*

(*Exhibited at the London Design Festival 2018 and the 'Persuasive Pharmacy Space' Installation)

Multidisciplinary project | 2018 | in collaboration with Napper Architects, Reading University, Zafer Tandogdu and amr+

As part of the interactive space design project for the Day Lewis Pharmacy, this collaboration with Napper Architects design office, created the "Thermo Bugs" and the "Talking Bugs". A Good Bug and a Bad Bug were knitted and sewn to resemble bacteria. Then, these soft artefacts were embedded with soft touch-sensing in different part of their bodies and responded by both colour-change and voice output.

This allows visitors to the new Day Lewis Pharmacy installation to engage with the interactive artefacts that provided information about tackling antimicrobial resistance in easy-to-access ways. ‘Good bugs, bad bugs’ developed by a team from Napper Architects shows information about common infections and ways to avoid unnecessary overusage of antibiotics in an aesthetic and user-friendly cartoon story format.

The project, Information Design and Architecture in Persuasive Pharmacy Space: combating AMR, is the work of a team in Reading University and pharmacists at Day Lewis, to consider how pharmacies can be used to inform the public about major health issues.

My contribution brings the expertise of Interioraction Design with the #GoodBug_BadBug as seamless interactive decorative elements in the space, introducing how future interior spaces can be dynamic and interactive, not necessarily for structural/ functional purposes, but for informative and engaging purposes, revealing the hidden and visualizing the unseen.

Designing adaptive and `living’ artefacts that responds to different surrounding stimuli is key to help raising people’s awareness in both public and private spaces.

Talking Bugs: Using conductive threads and fabrics, #GoodBug_BadBug responds to touch, stroke and squeeze input interactions by 'talking' about harmful and useful bacteria. The audio feedback is totally concealed and embedded inside the knitted bacteria through a BareConductive Touch Board microcontroller, a micro-speaker and a LiPo battery. So no cables or external power source are required. This allows people to perceive the interactive artefacts as normal everyday soft objects and not as 'technology' or interactive devices.

Thermo Bugs: Using thermochromic-dyed yarns to knit the bugs, #GoodBug_BadBug responds to touch by changing their wool yarn colour in a gradual morphological effect associated with the effect of AMR (Anti-Microbial Resistance) on bacteria that transforms them from "good" bacteria to "bad" bacteria that are harmful for us.